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Interactive Stylized Grass

-20%
US$49.99
US$39.99

Interactive Stylized Grass is a stylized grass shader that not only offers basic grass bending when objects pass through but also allows any object to create various interactive shapes with the grass. It features a customizable grass-cutting effect, enabling you to create unique cutting shapes, as well as a burn effect. Moreover, the asset leverages cutting-edge optimization techniques to ensure high performance, even with large-scale grass rendering on budget mobile devices.

Quantity

1

Interactive Stylized Grass is the only asset on the market that offers rich, interactive grass features for your game! While most grass assets only provide bending effects when characters pass through, this asset expands the possibilities with interactive areas, similar to those in The Legend of Zelda: Breath of the Wild, allowing any object to create various shapes of interaction with the grass. Even more exciting, it includes a customizable grass-cutting effect, letting you create different cutting shapes.

Additionally, the asset features a realistic grass burning effect, with the potential to create further effects like snow coverage. Despite offering such a wide range of interactive possibilities, the asset maintains high performance by utilizing mainstream optimization techniques, ensuring smooth gameplay even with large-scale grass rendering on budget mobile devices, this revolutionary asset will bring dynamic and lively grass interactions to your stylized, anime-inspired games while maintaining an exceptionally high frame rate!

šŸŽ® Key Features

Rendering Support

  • āŒ Built-In Standard Render Pipeline
  • āœ… UniversalĀ Render Pipeline (>= 10.x)
  • āœ… HighĀ Definition Render PipelineĀ (>= 10.x)

Grass Interactions

  • Grass bends aside when objects pass through and flattens under pressure
  • The grass field can be mowed or trimmed into any custom shape or size
  • The interaction-based deformation and grass-cutting areas fully support customizable shapes
  • Grass-cutting areas will naturally regenerate after a certain period of time
  • The grass sways in a customizable wind field

Grass Shading

  • The grass changes color when it catches fire
  • The grass color dynamically blends with ambient lighting and the underlying terrain, seamlessly integrating into the environment
  • An advanced lighting model delivers stunning grass shading under various lighting conditions

Dependency

  • Highly dependent on URP render passes to render the render textures required for grass interactions
    • Force map used to control grass interaction with other objects
    • Density map used to control grass cutting
    • Burn map used to control grass burning

High Performance

  • GPU Instancing
  • Multi-level LOD
  • Shader-based interactions with no reliance on physics
  • High frame rate performance on mobile devices
  • Big world ready

Easy to Use

  • All in one shader with offering extensive customizable parameters for maximum flexibility
  • Custom render pass allows you to gain finer control over the rendering process
  • Built-in grass brush
  • Native support for Unity terrain

Platform

  • āœ… Full platform support, including PC, console, and mobile

Package Content

  • A demo scene
  • Grass shader, materials
  • Cinemachine Camera Controller
  • A robot with a Third Person Controller used to explore the demo scene
  • Model:
    • Grass mesh
    • Force mesh
    • Cut area mesh
    • Burn area mesh

This asset utilizes the latest and most advanced grass rendering and interaction technologies commonly used in top-tier anime-style games today. If your game requires large-scale grass rendering and you're struggling with the technical challenges it presents, this asset will surely surprise you. Not only will it help you overcome these complex challenges, but it will also significantly enhance the visual appeal of your game, empowering you to create stunning, immersive experiences!